According to the Federal Bureau of Investigation (FBI), a mass murder occurs when at least four people are murdered, not including the shooter … during a single incident …
According to the Crime Prevention Research Center, 97.8 percent of public shootings occur in ‘gun-free zones’ – and ‘gun-free zones’ are the epitome of the core philosophical tenet of gun control, that laws are all the defense one needs against violence …
The fact is, depression per se rarely results in violence. Only after antidepressants became commonplace did mass shootings take off, and many mass shooters have been shown to be on antidepressants.
The researchers concluded that violence against others was a “genuine and serious adverse drug event” and that of the drugs analyzed, SSRI antidepressants and the smoking cessation medication, varenicline (Chantix), had the strongest associations.
The top-five most dangerous SSRIs were:13
- Fluoxetine (Prozac), which increased aggressive behavior 10.9 times
- Paroxetine (Paxil), which increased violent behavior 10.3 times
- Fluvoxamine (Luvox), which increased violent behavior 8.4 times
- Venlafaxine (Effexor), which increased violent behavior 8.3 times
- Desvenlafaxine (Pristiq), which increased violent behavior 7.9 times
Aside from antidepressants, another factor that gets ignored is the influence of shooting simulations, i.e., violent video games. How does the military train soldiers for war? Through simulations. With the proliferation of video games involving indiscriminate violence, should we really be surprised when this “training” is then put into practice?
As reported by World Bank Blogs, young men who experience violence “often struggle to reintegrate peacefully into their communities” when hostilities end.17 While American youth typically have little experience with real-world war, simulated war games do occupy much of their time and may over time color their everyday perceptions of life. As noted by Centrical, some of the top benefits of simulations training include:18
- Allowing you to practice genuine real-life scenarios and responses
- Repetition of content, which boosts knowledge retention
- Personalization and diversification, so you can learn from your mistakes and evaluate your performance, thereby achieving a deeper level of learning
In short, violent mass shooter games are the perfect training platform for future mass shooters. Whereas a teenager without such exposure might not be very successful at carrying out a mass shooting due to inexperience with weapons and tactics, one who has spent many hours, years even, training in simulations could have knowledge akin to that of military personnel.
CONCLUSION
As far as I can tell, mass shootings have far more to do with societal norms, dangerous medications, a lack of high-quality mental health services, and the normalization of violence through entertainment and in politics, than it does with gun laws per se.
*PLEASE GO TO THIS LINK TO READ THE DOCUMENTATION AT THE END OF JOSEPH MERCOLA’S ARTICLE: https://www.theepochtimes.com/97-8-of-mass-shootings-are-linked-to-this_4537542.html?utm_source=ai&utm_medium=search
6.16.22 – The Epoch Times
“97.8 Percent of Mass Shootings Are Linked to This”
By Joseph Mercola
Excerpts from this article:
https://www.theepochtimes.com/97-8-of-mass-shootings-are-linked-to-this_4537542.html?utm_source=ai&utm_medium=search
According to the Federal Bureau of Investigation (FBI), a mass murder occurs when at least four people are murdered, not including the shooter … during a single incident …
According to the Crime Prevention Research Center, 97.8 percent of public shootings occur in ‘gun-free zones’ – and ‘gun-free zones’ are the epitome of the core philosophical tenet of gun control, that laws are all the defense one needs against violence …
The fact is, depression per se rarely results in violence. Only after antidepressants became commonplace did mass shootings take off, and many mass shooters have been shown to be on antidepressants.
The researchers concluded that violence against others was a “genuine and serious adverse drug event” and that of the drugs analyzed, SSRI antidepressants and the smoking cessation medication, varenicline (Chantix), had the strongest associations.
The top-five most dangerous SSRIs were:13
Aside from antidepressants, another factor that gets ignored is the influence of shooting simulations, i.e., violent video games. How does the military train soldiers for war? Through simulations. With the proliferation of video games involving indiscriminate violence, should we really be surprised when this “training” is then put into practice?
As reported by World Bank Blogs, young men who experience violence “often struggle to reintegrate peacefully into their communities” when hostilities end.17 While American youth typically have little experience with real-world war, simulated war games do occupy much of their time and may over time color their everyday perceptions of life. As noted by Centrical, some of the top benefits of simulations training include:18
In short, violent mass shooter games are the perfect training platform for future mass shooters. Whereas a teenager without such exposure might not be very successful at carrying out a mass shooting due to inexperience with weapons and tactics, one who has spent many hours, years even, training in simulations could have knowledge akin to that of military personnel.
CONCLUSION
As far as I can tell, mass shootings have far more to do with societal norms, dangerous medications, a lack of high-quality mental health services, and the normalization of violence through entertainment and in politics, than it does with gun laws per se.
*PLEASE GO TO THIS LINK TO READ THE DOCUMENTATION AT THE END OF JOSEPH MERCOLA’S ARTICLE: https://www.theepochtimes.com/97-8-of-mass-shootings-are-linked-to-this_4537542.html?utm_source=ai&utm_medium=search